Descent
Pitch
"A young girl is lured into a dark cave and must now use her newfound abilities to
jump, dash and smash her way forward"
Descent is a 2d platforming game that I made as our fourth project. In my opinion,
this was one of the most enjoyable games to play when finished as we had a lot
of time to polish the game feel. The mission of the game is to escape a
dark shadow following your every step while exploring new worlds.
My contributions:
Tile management
Sounds
Boss
Spawnpoints
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Engine: TGA2D
Production time: 8 weeks 50%
Programmers:
Björn Franzén
Filippa W Lindgren
Linnéa Lindblom
Linus Bensryd
Melvin Ringheim
Vidar Habacke
Graphical Artists:
Alfons Nordblad
Elsa Patel
Teddi Andersson
Vincent Lu
Level Designers:
Alexander Thambert
Alexander Sjöberg
Animators:
Anna Sigfridsson
Jacob Fridholm