"A young girl is lured into a dark cave and must now use her newfound abilities to
jump, dash and smash her way forward"
Descent is a 2d platforming game that I made as our fourth project. In my opinion,
this was one of the most enjoyable games to play when finished as we had a lot
of time to polish the game feel. The mission of the game is to escape a
dark shadow following your every step while exploring new worlds.
Production time: 8 weeks 50%
Filippa W Lindgren