Descent

Pitch

"A young girl is lured into a dark cave and must now use her newfound abilities to

jump, dash and smash her way forward"

Descent is a 2d platforming game that I made as our fourth project. In my opinion,

this was one of the most enjoyable games to play when finished as we had a lot

of time to polish the game feel. The mission of the game is to escape a

dark shadow following your every step while exploring new worlds.

My contributions:

Tile management

Sounds

Boss

Spawnpoints

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Engine: TGA2D

Production time: 8 weeks 50%

Programmers:

Björn Franzén

Filippa W Lindgren

Linnéa Lindblom

Linus Bensryd

Melvin Ringheim

Vidar Habacke

Graphical Artists:

Alfons Nordblad

Elsa Patel

Teddi Andersson

Vincent Lu

Level Designers:

Alexander Thambert

Alexander Sjöberg

Animators:

Anna Sigfridsson

Jacob Fridholm