Sundiver

Pitch

"Embark through the desert on a grand quest to reach great heights through

the power of ancient crystals, but beware, you're not alone..."

Sundiver is a runner where you fly a ship through a desert while avoiding bombs and other obstacles,

and taking control over enemy ships. It was the first game that I made at The Game Assembly.

I got a lot of experience and one of the most important things I learned was how to work

agile and use scrum. I had a lot of fun during this project and got to do a bit of

everything since we didn't assign specific items to people.

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My contributions:

Player

Enemies

Menus/UI


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Engine: Unity

Production time: 6 weeks 50%

Sandstorm Entertainment

Programmers:

Aijlin Hamzic

Aron Jönsson

Jesper Jöneros

Linus Bensryd

Melvin Ringheim

Graphical Artists:

Ditte Frederiksen

Josefine Rosenlind

Lucaz Flodemark

Sarah Olofsson

Level Designers:

Julia Nyberg

Tim Andersson

Animators:

Hampus Eriksson

Hugo Nilsson